Library Catalogue

Introduction to Computer Graphics (Record no. 38663)

MARC details
000 -LEADER
fixed length control field 01891nam a2200349 i 4500
001 - CONTROL NUMBER
control field OTLid0000420
003 - CONTROL NUMBER IDENTIFIER
control field MnU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20241120064013.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m o d s
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180907s2016 mnu o 0 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency MnU
Language of cataloging eng
Transcribing agency MnU
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Eck, David J.
Relator term author
245 00 - TITLE STATEMENT
Title Introduction to Computer Graphics
Statement of responsibility, etc David Eck
264 #2 -
-- Minneapolis, MN
-- Open Textbook Library
264 #1 -
-- Geneva, New York
-- David J. Eck
-- [2016]
264 #4 -
-- ©2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
490 0# - SERIES STATEMENT
Series statement Open textbook library.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary
520 0# - SUMMARY, ETC.
Summary, etc Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
542 1# -
-- Attribution-NonCommercial-ShareAlike
546 ## - LANGUAGE NOTE
Language note In English.
588 0# -
-- Description based on print resource
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Science
Form subdivision Textbooks
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Open Textbook Library
Relator term distributor
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://open.umn.edu/opentextbooks/textbooks/420">https://open.umn.edu/opentextbooks/textbooks/420</a>
Public note Access online version

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