Library Catalogue

Amazon cover image
Image from Amazon.com
Image from Google Jackets

Inventing Cinema : Machines, Gestures and Media History / Benoît Turquety ; translated by Timothy Barnard.

By: Contributor(s): Material type: TextTextLanguage: English Original language: French Series: Cinema and technology ; 1 | Book collections on Project MUSEPublisher: Amsterdam : Amsterdam University Press, [2019]Manufacturer: Baltimore, Md. : Project MUSE, 2021Copyright date: ©[2019]Description: 1 online resource (278 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789048550463
Uniform titles:
  • Inventer le cinema. English
Subject(s): Genre/Form: Online resources:
Contents:
Cover; Table of Contents; Acknowledgements; Introduction: The Problems of Digital Cinema; 1. The Why and How of Machines; 2. Invention, Innovation, History; 3. The Invention of the Problem; 4. The Invention of the Cinematographe; 5. 'Natural Colour Kinematography', a New Cinema Invention: Kinemacolor, Technical Network and Commercial Policies; 6. Epilogue; Bibliography; Index
Summary: With machines mediating most of our cultural practices, and innovations, obsolescence and revivals constantly transforming our relation with images and sounds, media feel more unstable than ever. But was there ever a "stable" moment in media history? Inventing Cinema proposes to approach this question through an archaeology and an epistemology of media machines. The archaeology analyses them as archives of users' gestures, as well as of modes of perception. The epistemology reconstructs the problems that the machines' designers and users have strived to solve, and the network of concepts they have elaborated to understand these problems. Drawing on the philosophy of technology and anthropology, Inventing Cinema argues that networks of gestures, problems, perception and concepts are inscribed in vision machines, from the camera obscura to the stereoscope, the Cinematographe, and digital cinema. The invention of cinema is ultimately seen as an ongoing process irreducible to a single moment in history.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

Cover; Table of Contents; Acknowledgements; Introduction: The Problems of Digital Cinema; 1. The Why and How of Machines; 2. Invention, Innovation, History; 3. The Invention of the Problem; 4. The Invention of the Cinematographe; 5. 'Natural Colour Kinematography', a New Cinema Invention: Kinemacolor, Technical Network and Commercial Policies; 6. Epilogue; Bibliography; Index

Open Access Unrestricted online access star

With machines mediating most of our cultural practices, and innovations, obsolescence and revivals constantly transforming our relation with images and sounds, media feel more unstable than ever. But was there ever a "stable" moment in media history? Inventing Cinema proposes to approach this question through an archaeology and an epistemology of media machines. The archaeology analyses them as archives of users' gestures, as well as of modes of perception. The epistemology reconstructs the problems that the machines' designers and users have strived to solve, and the network of concepts they have elaborated to understand these problems. Drawing on the philosophy of technology and anthropology, Inventing Cinema argues that networks of gestures, problems, perception and concepts are inscribed in vision machines, from the camera obscura to the stereoscope, the Cinematographe, and digital cinema. The invention of cinema is ultimately seen as an ongoing process irreducible to a single moment in history.

Translated from French.

Description based on print version record.

There are no comments on this title.

to post a comment.

© 2024, Kenya Medical Training College | All Rights Reserved