000 01891nam a2200349 i 4500
001 OTLid0000420
003 MnU
005 20241120064013.0
006 m o d s
007 cr
008 180907s2016 mnu o 0 0 eng d
040 _aMnU
_beng
_cMnU
050 4 _aQA76
100 1 _aEck, David J.
_eauthor
245 0 0 _aIntroduction to Computer Graphics
_cDavid Eck
264 2 _aMinneapolis, MN
_bOpen Textbook Library
264 1 _aGeneva, New York
_bDavid J. Eck
_c[2016]
264 4 _c©2016.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aOpen textbook library.
505 0 _aChapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary
520 0 _aIntroduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
542 1 _fAttribution-NonCommercial-ShareAlike
546 _aIn English.
588 0 _aDescription based on print resource
650 0 _aComputer Science
_vTextbooks
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/420
_zAccess online version
999 _c38663
_d38663