| 000 | 01891nam a2200349 i 4500 | ||
|---|---|---|---|
| 001 | OTLid0000420 | ||
| 003 | MnU | ||
| 005 | 20241120064013.0 | ||
| 006 | m o d s | ||
| 007 | cr | ||
| 008 | 180907s2016 mnu o 0 0 eng d | ||
| 040 |
_aMnU _beng _cMnU |
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| 050 | 4 | _aQA76 | |
| 100 | 1 |
_aEck, David J. _eauthor |
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| 245 | 0 | 0 |
_aIntroduction to Computer Graphics _cDavid Eck |
| 264 | 2 |
_aMinneapolis, MN _bOpen Textbook Library |
|
| 264 | 1 |
_aGeneva, New York _bDavid J. Eck _c[2016] |
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| 264 | 4 | _c©2016. | |
| 300 | _a1 online resource | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 0 | _aOpen textbook library. | |
| 505 | 0 | _aChapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary | |
| 520 | 0 | _aIntroduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college. | |
| 542 | 1 | _fAttribution-NonCommercial-ShareAlike | |
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on print resource | |
| 650 | 0 |
_aComputer Science _vTextbooks |
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| 710 | 2 |
_aOpen Textbook Library _edistributor |
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| 856 | 4 | 0 |
_uhttps://open.umn.edu/opentextbooks/textbooks/420 _zAccess online version |
| 999 |
_c38663 _d38663 |
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