000 02120nam a2200373 i 4500
001 OTLid0000802
003 MnU
005 20241120064020.0
006 m o d s
007 cr
008 200117s2017 mnu o 0 0 eng d
040 _aMnU
_beng
_cMnU
050 4 _aQA37.3
050 4 _aQA1
245 0 0 _aIntroduction to Game Theory
_ba Discovery Approach
_cJennifer Nordstrom
264 2 _aMinneapolis, MN
_bOpen Textbook Library
264 1 _aMcMinnville, Oregon
_bJennifer Firkins Nordstrom
_c2020.
264 4 _c©2017.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aOpen textbook library.
505 0 _a1 What is Game Theory? -- 2 Two-Person Zero-Sum Games -- 3 Repeated Two-Person Zero-sum Games -- 4 Non-Zero-Sum Games
520 0 _aGame theory is an excellent topic for a non-majors quantitative course as it develops mathematical models to understand human behavior in social, political, and economic settings. The variety of applications can appeal to a broad range of students. Additionally, students can learn mathematics through playing games, something many choose to do in their spare time! This text also includes an exploration of the ideas of game theory through the rich context of popular culture. It contains sections on applications of the concepts to popular culture. It suggests films, television shows, and novels with themes from game theory. The questions in each of these sections are intended to serve as essay prompts for writing assignments. Ancillary material are available to verified course instructors by emailing jfirkins@linfield.edu
542 1 _fAttribution-ShareAlike
546 _aIn English.
588 0 _aDescription based on online resource
650 0 _aApplied mathematics
_vTextbooks
650 0 _aMathematics
_vTextbooks
700 1 _aNordstrom, Jennifer Firkins
_eauthor
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/802
_zAccess online version
999 _c39009
_d39009