000 03164nam a2200421 i 4500
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040 _aMnU
_beng
_cMnU
050 4 _aQA76
050 4 _aLC980
050 4 _aL7
100 1 _aMiller, Carrie Lewis
_eauthor
245 0 0 _aGame Based and Adaptive Learning Strategies
_cCarrie Miller
264 2 _aMinneapolis, MN
_bOpen Textbook Library
264 1 _aMinnesota
_bMinnesota State Colleges and Universities
_c[2022]
264 4 _c©2022.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aOpen textbook library.
505 0 _aIntroduction -- Suggested Learning Outcomes -- I. Chapter 1- Overview of the Game-Based and Adaptive Learning -- II. Chapter 2- Games in Education -- III. Chapter 3- Simulations -- IV. Chapter 4- Gamification -- V. Chapter 5- Virtual Worlds -- VI. Chapter 6- Faculty Showcase -- VII. Chapter 7- Suggested Assignments -- Appendix I: Handout to investor groups from Investor-Entrepreneur Simulation -- Appendix II: Handout to investor groups from Investor-Entrepreneur Simulation
520 0 _aThis book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner Experience Design program. This material can be used to teach pre-service teachers, in-service teachers, and instructional designers about game-based and adaptive learning. Assessments used in the actual Game-based and Adaptive Learning course are included in the final chapter and serve as recommendations for assessments of the learning outcomes. The material in this book pairs well with Using Game-Based Learning Online – A Cookbook of Recipes by The EGG. The Faculty Showcase materials were developed by dedicated faculty during the course of a year-long game development workshop in which faculty were introduced to GBL, developed game prototypes, played a variety of games, and finally playtested their designs. The work they continue to do in the area of GBL is part of the inspiration for this book. If you would like to contribute your own case study, please contact me at carrie.miller@mnsu.edu for consideration. Carrie Lewis Miller, Ph.D.- editor/author- Instructional Designer, Minnesota State University, Mankato
542 1 _fAttribution-NonCommercial
546 _aIn English.
588 0 _aDescription based on online resource
650 0 _aComputer Science
_vTextbooks
650 0 _aGeneral education
_vTextbooks
650 0 _aEducation
_vTextbooks
700 1 _aBatsaikhan, Odbayar
_eauthor
700 1 _aPluskwik, Elizabeth
_eauthor
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/1249
_zAccess online version
999 _c39418
_d39418