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| 001 | OTLid0001249 | ||
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| 008 | 220908s2022 mnu o 0 0 eng d | ||
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_aMnU _beng _cMnU |
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| 050 | 4 | _aQA76 | |
| 050 | 4 | _aLC980 | |
| 050 | 4 | _aL7 | |
| 100 | 1 |
_aMiller, Carrie Lewis _eauthor |
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| 245 | 0 | 0 |
_aGame Based and Adaptive Learning Strategies _cCarrie Miller |
| 264 | 2 |
_aMinneapolis, MN _bOpen Textbook Library |
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| 264 | 1 |
_aMinnesota _bMinnesota State Colleges and Universities _c[2022] |
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| 264 | 4 | _c©2022. | |
| 300 | _a1 online resource | ||
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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| 490 | 0 | _aOpen textbook library. | |
| 505 | 0 | _aIntroduction -- Suggested Learning Outcomes -- I. Chapter 1- Overview of the Game-Based and Adaptive Learning -- II. Chapter 2- Games in Education -- III. Chapter 3- Simulations -- IV. Chapter 4- Gamification -- V. Chapter 5- Virtual Worlds -- VI. Chapter 6- Faculty Showcase -- VII. Chapter 7- Suggested Assignments -- Appendix I: Handout to investor groups from Investor-Entrepreneur Simulation -- Appendix II: Handout to investor groups from Investor-Entrepreneur Simulation | |
| 520 | 0 | _aThis book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner Experience Design program. This material can be used to teach pre-service teachers, in-service teachers, and instructional designers about game-based and adaptive learning. Assessments used in the actual Game-based and Adaptive Learning course are included in the final chapter and serve as recommendations for assessments of the learning outcomes. The material in this book pairs well with Using Game-Based Learning Online – A Cookbook of Recipes by The EGG. The Faculty Showcase materials were developed by dedicated faculty during the course of a year-long game development workshop in which faculty were introduced to GBL, developed game prototypes, played a variety of games, and finally playtested their designs. The work they continue to do in the area of GBL is part of the inspiration for this book. If you would like to contribute your own case study, please contact me at carrie.miller@mnsu.edu for consideration. Carrie Lewis Miller, Ph.D.- editor/author- Instructional Designer, Minnesota State University, Mankato | |
| 542 | 1 | _fAttribution-NonCommercial | |
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource | |
| 650 | 0 |
_aComputer Science _vTextbooks |
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_aGeneral education _vTextbooks |
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_aEducation _vTextbooks |
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_aBatsaikhan, Odbayar _eauthor |
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_aPluskwik, Elizabeth _eauthor |
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| 710 | 2 |
_aOpen Textbook Library _edistributor |
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| 856 | 4 | 0 |
_uhttps://open.umn.edu/opentextbooks/textbooks/1249 _zAccess online version |
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